- A group opportunity. Invite your friends.
-
1 person is interested
Tournament Volunteers & Judges Wanted!
ORGANIZATION: Missouri Odyssey of the Mind
Please visit the new page to apply.
- A group opportunity. Invite your friends.
-
1 person is interested
Looking for a fun and exciting day-long volunteer opportunity? Help out at a future regional or state tournament with Odyssey of the Mind teams in Missouri! We could not have the competition without adults like you who want to provide a fun, positive experience for the great, creative kids in the Missouri Odyssey of the Mind program. Come be a judge for us and get caught up in creativity!
Judge Positions Available include:
Long-Term Problem Judges
The Problem Judge scores the team’s long-term solution. In a performance problem this is generally a subjective opinion and the Problem Judge generally scores all aspects of the solution except Style. In a technical problem the Problem Judge is usually assigned a specific area or task to observe and scores only that portion of the team’s solution. The Problem Judge gives his/her score sheet to the Head Judge to compile onto the Master Score sheet.
Spontaneous Problem Judges
In verbal problems, the Problem Judge evaluates the team’s answers. In a hands-on problem, the Problem Judge generally scores some specific aspect of the problem.
Staging Area Judge
The Staging Area Judge is the first official to greet the team in long-term. He/she puts the team at ease while reviewing the team’s paperwork. The Staging Area Judge forwards the paperwork to the appropriate long-term judges and inspects the team’s props, membership sign, etc. He/she evaluates the cost, the legality of the solution (if there are specific parameters), and whether items were made by the team members. The Staging Area Judge may ask the team members some basic questions in this regard but should pass along any concerns he/she has to the other judges for questioning after the team finishes its performance. The Staging Area Judge introduces the team to the Timekeeper. Sometimes the Staging Area Judge also serves as Timekeeper. If you are fortunate to have enough judges to have two Staging Area Judges, one can handle the paperwork while the other talks with the team, answers questions, and generally makes certain the team is at ease. This is helpful if your tournament is on a tight schedule.
Style Judge
Style Judges receive the teams’ Style Forms from the Staging Area Judge and review them for accuracy and to learn which areas they are to score. The Style Judge scores these areas and gives the scored Style Form to the Head Judge for compilation onto the Master Style Form. Style Judges do not confer with each other to determine scores. Style Judges sometimes also serve as Problem Judges.
Timekeeper/Announcer
The Timekeeper/Announcer is responsible for introducing the team to the audience and giving each team the exact amount of time allowed for the problem. It is critical that the Timekeeper be precise and exact in this regard.
Long-Term Time Keeper
The Timekeeper completes the Timekeeper’s Checklist (found in the problem materials) then introduces the team to the judges and the audience. In problems where a penalty for overtime is given, he/she keeps exact time of the presentation and assesses a penalty for teams that go overtime. In other problems he/she stops the team at the end of the 8 minutes.
Spontaneous Time Keeper
The Timekeeper reviews the various times that will be given, e.g. think time, practice time, response time, and clearly tells each team when to begin and end each timed portion. The spontaneous Timekeeper often serves as a Spontaneous Problem Judge as well.
Score Checker
This individual collects score sheets from the scoring judges and reviews them before sending them off to the score room. The Score checker makes sure the judges score within the appropriate range for subjective categories and award the correct number of points for objective categories. In spontaneous, a Score Compiler would be stationed in the Spontaneous Judges’ Break Room and check scores before they are sent to the Score Room.
More opportunities with Missouri Odyssey of the Mind
No additional volunteer opportunities at this time.
About Missouri Odyssey of the Mind
Location:
7100 PENNSYLVANIA AVE, KANSAS CITY, MO 64114, US
Mission Statement
To provide opportunities for students to develop creative problem solving skills in a positive atmosphere with quality sportsmanship exhibited by those involved at all levels of competition.
Description
Creative Opportunities Unlimited is the Missouri division of Odyssey of the Mind. Odyssey of the Mind is the world's oldest international creative problem-solving competition among students kindergarten through college. The purpose of Odyssey of the Mind is to promote creativity and problem-solving in a variety of areas from building mechanical devices and balsa wood structures to presenting dramatic and technical performances. Odyssey of the Mind develops team building skills, divergent thinking, presentation and organization skills. The program provides a caring, supportive environment for team members to develop a variety of skills.
While Odyssey of the Mind is a competitive program, it's nothing like a typical sporting event. The competitive element encourages kids to do the best that they can, but it's a friendly competition. Odyssey of the Mind is not a scholar bowl or a competition about facts and knowledge. It's all about creativity! Kids are rewarded more for how they apply their knowledge, skills and talents, rather than for coming up with the right answer. In fact, in Odyssey of the Mind problems, there isn't one right answer!
CAUSE AREAS
WHEN
WHERE
65051
DATE POSTED
September 30, 2024
SKILLS
GOOD FOR
- People 55+
- Public Groups
- Private Groups
REQUIREMENTS
- Must be at least 18
- 8 hours
Private Group Details
- Group Size Range 1 - 50+
- Event can be held at a volunteer group location (e.g. office, park)
- No Donation