Experienced Rigging Artist
ORGANIZATION: Rebecca Everlene Trust Company
Please visit the new page to apply.
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Thank you for considering us for your volunteer opportunity. To apply, please send us an email at ask@rebeccaeverlene.org.
JOB DESCRIPTION
We are looking for advanced artists who can take fbx files and models that have been started in Blender and refine them so that they fit the parameters of our project.
Requirements for the role include: UV mapping, sculpting, low poly modeling, PBR, channel packing, texturing, rigging, animating
If you are unable to fulfill these responsibilities with skilled application, please do not apply. Apologies for any inconvenience. We have a large team of artists and are looking for people who have a specific set of skills.
Rebecca Everlene Trust Company (RET) is looking to fill several roles. In these opportunities, interns will help optimize CPU, GPU, and the overall system performance of legacy and new games. We are looking for candidates that are passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly creative teams are full of veteran game developers, artists, game engine experts and graphics enthusiasts who work on our latest GPU and gaming hardware innovations around mobile, PC, and XR.
AVAILABLE POSITIONS
3D Rigging Artist
REQUIREMENTS
$10 background check via Sterling
Previous Unity game development experience preferred
Educated, experienced, professional, fun, organized, meticulous and detail-oriented
Must have an updated laptop and/or desktop computer to perform job responsibilities, in addition to a strong internet connection
Passion for video games and meaningful/educational games
Excellent problem solver / fire fighter
Highly motivated and proactive with a CAN DO attitude
Have strong communication and teamwork skills
Excellent time management and organizational skills
Must be willing to report time spent on projects using Clockify
Must communicate with team members using the Slack platform
Must manage projects using Monday.com project management software
Must be willing to dedicate at least 15 hours of time to the project per week
Required Qualifications
A Portfolio to showcase previous works
1+ years of experience working with Blender
Experience with character modeling and animations
Strong interpersonal and team skills
Creative, detail-oriented, and resourceful
Good eye for stylized characters and animations
Willing to accept feedback and iterate/improve artwork
Nice-to-have
Training in game art and animation
Passion for video games, mobile games, and social impact games
Experience working with Unity 3D
Familiar with art pipelines and best practices in mobile game development
Responsibilities:
Riggers start with 3D models in a static pose, created by the modelers. They then create the network of movements for that character. For a singing character, they create rigs for the mouth, tongue, eyes, ears, arms and belly, as well as one for how these parts move together.
In charge of creating maintaining and expanding Rigs for a variety of props, vehicles, characters and other CG objects that need to be animated.
Will work in collaboration with the animation team to create intuitive and responsive rigs that meet animator’s needs. Extend rigs for any performance requirement for specific shots.
Communicate with the Modelling Department to ensure that models are suitable for rigging.
Will adhere to technical standards of the Rigging department and ensure that Rigs are pipeline friendly.
Interprets the Animation Directors notes and delivers a variety of Rigging options to gain final Rig approval as efficiently as possible.
Is familiar with pipeline issues and technical problem solving and will build tools to ensure smooth delivery to Animation.
Rigging all assets in line with the technical limits of the game engine
Work with the team to help drive the style and feel of character animations
Work with engineers/technical artists on the team to ensure exported assets and animations fit the needs of Unity implementation, and communicate updates and concerns with team members, both developers, and designers.
Create unique designs within a production schedule.
Be willing to iterate to find the best solution and artistic direction possible.
Be unafraid to experiment and try new things.
Stays on top of new software and is willing to conduct a product evaluation to recommend the best products for our ecosystem.
Mentor junior designers interested in growing as artists.
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About Rebecca Everlene Trust Company
Location:
PO Box 8357, Chicago, IL 60680, US
Mission Statement
To provide students and professionals with unique learning opportunities for projects that strengthen their skills, dampen educational deficiencies and/or meet requirements for earning community service hours, helping them matriculate through academic programs and for some, maintain employment.
Description
Rebecca Everlene Trust Company was incorporated in 2012 and is a tribute to the owner’s grandmothers; Rebecca Spaulding and Everlene Chambers.
The company has retained its original focus of providing educational opportunities for students and has since expanded its services to include community service options for individuals alongside a host of other community support programs.
CAUSE AREAS
WHEN
WHERE
This is a Virtual Opportunity with no fixed address.
DATE POSTED
August 22, 2024
SKILLS
- General Education
- Youth Services
- Animation Software
- Web Design / UX
GOOD FOR
N/A
REQUIREMENTS
- Background Check
- 15 hours per week