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24 people are interested
Technical Artist
ORGANIZATION: Rebecca Everlene Trust Company
Please visit the new page to apply.
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24 people are interested
![Rebecca Everlene Trust Co. Rebecca Everlene Trust Co.](https://res.cloudinary.com/dktp1ybbx/image/upload/c_limit,h_180,w_180/f_auto,fl_lossy,q_auto/v1655037856/organization/prod/719409/j7T0rKGjlA.png)
Thank you for considering us for your volunteer opportunity. To apply, please send us an email at ask@rebeccaeverlene.org.
JOB DESCRIPTION
Rebecca Everlene Trust Company (RET) is looking to fill several roles. In these opportunities, interns will help optimize CPU, GPU, and the overall system performance of legacy and new games. We are looking for candidates that are passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly creative teams are full of veteran game developers, artists, game engine experts and graphics enthusiasts who work on our latest GPU and gaming hardware innovations around mobile, PC, and XR.
AVAILABLE POSITIONS
Technical Project Manager/Producer
Unity Game Developer
2D Concept Artist
3D Artist
Technical Artist
UI/UX Designer or Artist
Engineering Lead
Art Lead
REQUIREMENTS
$10 background check via Sterling
Previous Unity game development experience preferred
Educated, experienced, professional, fun, organized, meticulous and detail-oriented
Must have an updated laptop and/or desktop computer to perform job responsibilities, in addition to a strong internet connection
Passion for video games and meaningful/educational games
Excellent problem solver / fire fighter
Highly motivated and proactive with a CAN DO attitude
Have strong communication and teamwork skills
Excellent time management and organizational skills
Must be willing to report time spent on projects using Clockify
Must communicate with team members using the Slack platform
Must manage projects using Monday.com project management software
Must be willing to dedicate at least 5 hours of time to the project per week
GAME PROJECT MANAGER/PRODUCER
Required Qualifications
Excellent communication skills in a collaborative environment
Experience with Project/Team Management (familiar with Agile/Scrum)
Experience with Game Development
Strong knowledge of production tools - Monday.com, JIRA, or equivalent
Comfortable with identifying, assessing, and solving problems quickly
You demand quality, creativity, and fun while still managing project resources and timelines
Nice-to-have
Technical background or worked in other roles (artist, designer, engineer) before in the game development life cycle
Ability to balance project demands with creative essentials
iOS/Android production experience
Experience with Business Process Improvement
Proficiency with MS Office suite (Including Word, Excel, Project, Outlook, PowerPoint)
Bachelor’s degree or equivalent combination of education and experience
Experience as a "master scheduler" with the ability to keep multiple features on track simultaneously
Responsibilities:
Plan for and manage the game project production
Facilitate volunteer recruitment and technical screening of candidates
Facilitate and manage healthy communication throughout the team. Champion the team and its members. Foster a culture of open collaboration and trust
Schedules and leads project meetings, creates and distributes agenda and meeting notes, actions, etc, and maintain relevant team documentation
Collaborate with program managers, department representatives and subject matter experts to positively advance project objectives
Identify, communicate, and work to resolve challenges that may prevent our team or our development partners from achieving goals on time
Communicate frequently with the production team on status, risks, and opportunities
Define and refine processes and workflows throughout the team
UNITY PROGRAMMER / GAME DEVELOPER
Required Qualifications
2+ years of relevant experience working as Unity3D (C#) game/software developer
Strong knowledge of Object Oriented programming
Working experience with mobile game optimization pipelines and best practices
Experience working with GitHub version control
Nice-to-have
Experience building GPS/Location-based gameplay systems
Experience implementing custom art assets and UI elements for mobile layout
Experience leading and guiding junior-level/beginner programmers
Experience working with artists and designers
Experience in Agile development
Familiar with platform dev tools: iTunes Connect, iOS Developer, Google Play Store etc
Bachelor's Degree in Computer Science, Computer Engineering, or equivalent
Responsibilities:
Work closely with Artists, Researchers, and Designers to create and modify required gameplay mechanics and systems that are optimized on mobile platforms
Code Unity-specific features such as UI, animations, effects, and audio
Collaborate, communicate with, and mentor Junior Unity Developers and Artists in an agile, small team environment
Provide easily readable and customizable code, and document the process and tools involved during the development
Participate in code validation and code reviews, evaluate risk associated with code changes and make informed decisions on what and when to make a change
Create relevant technical training content such as frameworks, samples, tutorials, videos, etc. for the team
2D CONCEPT ARTIST
Required Qualifications
A Portfolio to showcase previous works
2+ years of concept art experience
An understanding of anatomy, proportion, and perspective
Willing to accept feedback and iterate/improve artwork
Nice-to-have
General knowledge of the 3D production process
Knowledge of game art and animation pipeline
Responsibilities:
As a Concept Artist, you will work closely with the Art Director and Creative Leadership to help conceptualize the visual style of our mobile games! You’ll bring your expertise as a visionary, designer, and storyteller to visually communicate and maintain a stylized art direction throughout the creation of environments, characters, props, and key art marketing materials.
Collaborate with the Director and Art Lead to establish and execute the artistic vision of a game.
Create designs for characters, creatures, props, and environments to elevate the gameplay and overall player experience.
Gather and catalog references, conduct competitive analysis and formulate research strategies
Understand and evangelize the visual style of the game, sharing knowledge with the team to be sure that the vision and directions are understandable.
Collaborate with other leads and team members across various departments to problem-solve and help steer the conceptual direction into the final game experience
Work closely with 3D Asset artists, joining their design processes and working out the visual problems that arise during production.
3D ARTIST (Creature Modeling & Animation)
Required Qualifications
A Portfolio to showcase previous works
1+ years of experience working with Blender
Experience with character modeling and animations
Strong interpersonal and team skills
Creative, detail-oriented, and resourceful
Good eye for stylized characters and animations
Willing to accept feedback and iterate/improve artwork
Nice-to-have
Training in game art and animation
Passion for video games, mobile games, and social impact games
Experience working with Unity 3D
Familiar with art pipelines and best practices in mobile game development
Responsibilities:
Create detailed (and adorable e.g. Pokemon) 3D assets using modeling, sculpting, and texturing skills in Blender
Translate concept art of characters and environments into efficient and polished 3D models (for use in extended reality and game design)
Building 3D models of all assets in line with the technical limits of the game engine
Work with the team to help drive the style and feel of character animations
Work with engineers/technical artists on the team to ensure exported assets and animations fit the needs of Unity implementation, and communicate updates and concerns with team members, both developers, and designers.
Create unique designs within a production schedule.
Be willing to iterate to find the best solution and artistic direction possible.
Can match different artistic styles of a wide range of brands.
Be unafraid to experiment and try new things.
Stays on top of new software and is willing to conduct a product evaluation to recommend the best products for our ecosystem.
Mentor junior designers interested in growing as 3D artists.
TECHNICAL ARTIST
Required Qualifications
1+ years of relevant experience working in Unity3D (C#)
Knowledge of UI or 3D art/animation pipeline and relevant tools in Unity
Experience working with GitHub version control
Strong interpersonal and team skills
Nice-to-have
Experience working with Blender/Maya and creating 3D art and animations
Knowledge of art-relevant best practices for developing in the mobile game environment
Working experience with mobile game optimization pipelines
Responsibilities:
Implement UI or 3D art assets or animations into Unity
Work with character modelers and animators to determine the best setup for the art teams
Evaluate Artists’ needs to identify issues, trouble-shooting, understand, and support them
Collaborate with artists and engineers to find creative solutions and improve teamwork flow and pipeline
Create, maintain, and improve production tools and workflows
Liaise with our game team partners on shared issues and tooling
Help to monitor and ensure the quality of art assets presented in Unity
UI/UX DESIGNER or ARTIST
Required Qualifications
A Portfolio to showcase previous works
2+ years of UI/UX design or asset creation experience
Strong knowledge of user interface design, interaction design, information architecture, and the ability to generate design ideas
Familiar with mobile game best practices and proficient with Adobe XD or an equivalent
Strong interpersonal and team skills
Strong visual design/traditional art skills
Nice-to-have
1+ years of relevant experience working in Unity3D (C#)
Knowledge of UI / UX industry standards and trends for mobile
Knowledge of UI implementation pipeline for Unity
Ideal candidates will be able to work remotely with Devs and Visual Designers yet also self-direct their work when necessary
Responsibilities:
Design and create UI components (ex. menus, stats and inventory screens, in-game HUD elements, icons, etc.) from Visual Concepts to completion
Work collaboratively with cross-functional teams (design, art, animation, etc.) to ensure consistency to achieve quality in all UI elements
Collaborate with other UX/UI artists and designers to ensure good communication for the best results.
Maintain high visual fidelity and compelling aesthetics. Responsible for visual and interaction design that adheres to a cohesive style guide a nd maintains consistency throughout visual elements and behaviors
Present game information in a clear and understandable manner. This may also include UI workflow optimizations and developing new techniques for visual display and information presentation
Test functionality and bug fixing to ensure work is end-user ready
Contribute to the design of UI tools and processes
Actively participate in the creation and implementation of design systems, game menus, HUD elements, Iconography, UI materials and shaders, UI animation, and motion design.
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About Rebecca Everlene Trust Company
Location:
PO Box 8357, Chicago, IL 60680, US
Mission Statement
To provide students and professionals with unique learning opportunities for projects that strengthen their skills, dampen educational deficiencies and/or meet requirements for earning community service hours, helping them matriculate through academic programs and for some, maintain employment.
Description
Rebecca Everlene Trust Company was incorporated in 2012 and is a tribute to the owner’s grandmothers; Rebecca Spaulding and Everlene Chambers.
The company has retained its original focus of providing educational opportunities for students and has since expanded its services to include community service options for individuals alongside a host of other community support programs.
CAUSE AREAS
WHEN
WHERE
This is a Virtual Opportunity with no fixed address.
DATE POSTED
August 22, 2024
SKILLS
- Visual Arts
- Web Design
- Curating
- Drawing
- Web Design / UX
- Graphic Design
GOOD FOR
N/A
REQUIREMENTS
N/A